It’s Amazon painting time, and while I have a large amount of thoughts on the cultural influences of the Amazons, the problematic use of indigenous identities in wargaming, and the influence of the male gaze on designing miniatures, I figure it’s better to actually paint some minis first. Despite my complicated feelings on the design space, they’re a part of the game, and I’m going to get them painted and ready.
Chicomeh


This image is a bit over-exposed, but you can see the highlights and shading across her. As you might be able to guess, Amazons are helping me to work on skin tones and aiming for smoother transitions, and as one of the first test miniatures for this crew, I’m hoping to improve on my process while working on this crew.
So, skin tones! I started with a mix of Reaper’s Dark Skin Shadows with Tindalos Red, to build in the warm, dark undertone to her skin. I then highlighted up through the triad – big shoutout to Reaper’s paint triads here – to define the various shape and muscles. This looked a little dark for the skin tone I was trying to aim for, so I ended up mixing in a desaturated tan-orange to bring the highlights up even further. This was then followed by a series of glazes to try and smooth my transitions: the pictures show that I need to work more on softening these transitions, but that’s why reviewing your painted models with a critical eye is important.
Next up was her weapons. The paints used were Coal Black, Anthracite Grey, Wolf Gray, and a warm white paint, all done with a lot of intermediate glazing in hopes of getting a smoother blend. I think I moved a little too far in the direction of blue tones on her gladius blades, but that’s a relatively simple fix with some more neutral glazes. These were nice to practice on – there’s clear shapes with some strong lines and edges that take to highlighting quite well. A lot of back and forth work was needed to help fix the highlights, but it was relaxing to play around with, and the final result reads as metallic from the tabletop distance and lighting, which is really all I could ask for.
The gold was done using my warmer antique gold recipe: a warm brown, desaturated orange-brown, warm yellow, pale yellow, and some final spot highlights with white, all mediated with a series of glazes. The headdress was probably the best part of this process – I managed to improve the contrast even further by giving it some darklining to help it stand out more from her hair.
Speaking of her hair, let’s talk about how I painted it. Rather than going for black hair (as I had originally planned), I decided to try and go for some lighter brown hair. This got base coated in the same warm brown I used as the base for the gold, but rather than starting on the highlights, I began working on the shadows a bit. The initial shadow color was VGC’s Charred Brown, but as this wasn’t quite dark enough, I ended up mixing in some P3 Thamar Black to darken it down further. After that, it was time for highlights, so I started in with VMC Flat Earth on the ‘halo’ section of her hair. I then mixed in an equal amount of Sunny Skin Tone, aiming for a wide highlight on the same hair halo, and then kept highlighting up to pure SST followed by some warm off-white. Glazes were used to re-establish the shadows and get the color saturation back in place.
There wasn’t a lot of cloth on her, as one might expect for a character from a faction that uses the term ‘clothskins’ for the other groups, but I opted for a mix of my usual canvas/cloth colors (tan, Iraqi Sand, and Pale Sand) and reds, which were also used on the feathers to add a touch of color to her. Pretty simple overall, at least in terms of color decisions.
While she still needs some additional work, I think she’s got a solid start and looks good enough for tabletop standards. While I think that’s enough of a cop-out that I’d like to return later, continual progress and keeping myself working steadily is important to me, so rather than getting caught on perfectionism, I’m just going to keep moving forward.
What Does A Chicomeh Do?
Chicomeh are the Amazon’s basic Deckhands – they don’t cost much to hire, but they’re mostly there to fill out your crew and help bring in some Specialists. With slower movement than a lot of other Amazons, they do have the advantage of the Ranger trait, allowing them to ignore the effect of Difficult Terrain on land, which does a decent job of implying their agility without taking them too far from the general Deckhand formula.
Their stat line doesn’t have too much in the way of surprises, but one interesting aspect is that they are carrying two gladius (gladii?) – unlike a lot of Deckhands, they don’t lose much combat effectiveness if they take a critical hit to one of the arms. ST 7 isn’t exactly huge, but it’s still quite good for such a cheap Deckhand – it’s also where their name comes from, as it is the Nahuatl word for the number seven, with the suffix indicating a plural, assuming I’m understanding the grammar correctly. So, they have two weapons with ST 7, and their name means “Sevens” – a bit on-the-nose.
They’re also a Deckhand that can benefit from the Honour Guard trait if led by Yolcameh: they gain Fearless at a cost of 5 doubloons per Chicomeh. It’s a pretty good trait for them to have – their morale isn’t particularly great, even for a Deckhand, so it’s really useful if she’s your Leader.
Hobby Progress
Sculpting bases for rats, putting models together, and painting Amazons – that’s the current hobby process! I’m also looking forward to seeing how Locura ends up doing in a local painting competition.



















